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As usual we always work with low-res object in simulation to get
faster feed-back, so in this case as a proxy we will use a simple
cylinder (16 segment) that approximately the size of the crown then
freeze the transform. It was rename as crownProxy.
We also need a table, where the crown will fall and bounce. For
the table, a simple polygon plane should be sufficient.
Position crownProxy to what your liking you can rotate and move
it. (but of-course it should be higher than the table).

Select the crownProxy, and connect it to a gravity field, default
gravity field should OK in this case. As we connect an object to
a dynamic field, Maya will automatically create an active rigidBody
for the object using current option of the Create Active Rigid Body.

Select the table, and make it a passive rigidBody, which is set
as default.

As an initial state of the active rigid Body (the crownProxy),
we will use some value on Velocity-Y and Velocity-Z, also Initial
Spin-X.

This value is of-course a trial and error things. Initial Velocity-Y
= 15, will tell Maya that when it start the simulation, the rigidBody
will have that velocity which is measure as unit/sec (not unit/frame).
So with positive value 15 in Y, means if there is no other influence
to the rigidBody (no dynamic field, no damping, and no collision)
the rigidBody will move up 15 unit in one sec.
It is the same thing for Initial Spin, except instead of unit it
will use degree/sec (on my default configuration).
Let's do the simulation, just hit play you will see that the crownProxy
will flip in the air and fall to the table and then settle down
at one position. (If it has not settle down when you reach End Time,
just increase the End Time so the it settle down).

But as you see, when you do simulation, it was nearly impossible
to predict the outcome. The crownProxy is settling down near the
edge of the table, while we want it to settle down at the center.
My suggestion is, if you are happy with the way it flips and tumbling
except the end position, bake the simulation into key-frames.

and from select only translate X,Y, Z and rotate X, Y, Z from channel
box
When we finish baking the animation into key-frames,
open graphEditor and look at the result

Here what we need to adjust is only Translate X and
Translate Z attribute, grab those two curves, and zoom arond at
the last animation key, drag each curve (hold shift key when you
drag to constraint the move on value only), until the last key value
is at 0 (the Origin).
What is happening in this case is since we drag the
whole curve on translate X and Translate Z, the starting point will
also shift. But that's OK in my case, since the client are more
specific at the end point not at the start anyway.

So look at the persp window, make sure that the crownProxy
now settle down at the Origin.

Play it couple times to make sure every thing is OK,
then we can start building the real crown model.
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